An Intriguing Card Game

It's been so long since we gathered to play a game...

AI Translation

Original Chinese

The core fun of this game is “deception” You need to convince others to believe you, just as others try to make you believe them.Nothing beats the thrill of pitting your wits against others!

Game Rules

Type

A multiplayer card game actually, the more people, the better.

Equipment

A deck of playing cards, or more if needed. (Use one deck for up to four players, two for larger groups.)

Rules

Players take turns playing cards in sequence. The player selects a card or cards to play, with no limit on quantity, but they must be of the same rank.For example: three Aces, two Twos. When playing, the player announces the rank of the cards they’re putting down, but they can lie about it.For example, playing 1, 2, 3 but claiming it’s three Aces.

The next player must judge whether the previous player really played the cards they claimed.

On your turn, you have three choices:

  • Choose to reveal the cards they played. If they played what they claimed, you must take all the cards from the round. If they lied, they take all the cards from that round.
  • Raise the stakes by adding cards of the same rank any number is allowed.
  • Decide to trust them, opting out of adding or revealing. All the cards from the round go into the discard pile.

If a player successfully discards all their cards, they win, or the last player with cards remaining loses.

There is no round limit; players can keep adding cards until someone decides to reveal or opt out.

Fun Factor

I learned this game in college, though I didn’t get to play it often. Back then, it was easy to gather friends, sometimes as many as eight or four, so we had lots of fun playing. Nowadays, it’s tough to get that many people together.

The most enjoyable part of the game is the uncertainty you never know if your predecessor is telling the truth, and they don’t know about the person before them, either. By the time it’s your turn, you have to decide whether to follow, reveal, or pass. You take the risk of ending up with all the cards if you reveal or forcing your predecessor to take them all. Your predecessor also has to consider the possibility that you might reveal. It’s a bit like UNO, but the core gameplay is different.

Sometimes, you challenge your predecessor, painfully discovering that none of the cards match their claim they’re just a random jumble. Then, with regret, you end up taking all the cards.

More often, you’ll discover twenty Twos in a two-deck game. 😄

In the end, the best games are the ones that play with people’s minds.